<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Ringhold Devlog - itch.io</title><link>https://pco2.itch.io/ringhold</link><description>Hold the line, then take theirs. A network strategy game of defense &amp; conquest.</description><item><guid>https://pco2.itch.io/ringhold/devlog/1547563/ringhold-is-live-a-weekend-project-that-got-out-of-hand</guid><title>Ringhold is live: a weekend project that got out of hand</title><link>https://pco2.itch.io/ringhold/devlog/1547563/ringhold-is-live-a-weekend-project-that-got-out-of-hand</link><pubDate>Mon, 08 Jun 2026 10:29:16 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Ringhold is out, free, and playable in your browser. It started as a weekend experiment after a few months tinkering with node-based games (the kind where unit counts grow on points and you send them...</p>]]></description></item></channel></rss>