Data scientist by day, hobbyist game dev whenever I can steal the time. I build small, systemy games in TypeScript and PixiJS, the kind you can poke at and watch behave. Simulations, emergent rules, procedural maps: give me a handful of simple mechanics and I want to see what they grow into.
Everything here is made solo, no studio, no roadmap, just curiosity.
Currently building Ringhold, a network strategy game of defense and conquest on procedural island maps. More experiments to follow.
Feedback always welcome. Tell me what broke.